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- #include <qimage.h>
- #include <qcolor.h>
-
- static inline int blendComponent( int v, int av, int s, int as )
- {
- return as*s + av*v -(av*as*s)/255;
- }
-
- static inline QRgb blendShade( QRgb v, QRgb s )
- {
- //shadow image is already reduced and blurred
- int as = qAlpha(s);
- int av = qAlpha(v);
- if ( as == 0 || av == 255 )
- return v;
-
- int a = as + av -(as*av)/255;
-
- int r = blendComponent( qRed(v),av, qRed(s), as)/a;
- int g = blendComponent( qGreen(v),av, qGreen(s), as)/a;
- int b = blendComponent( qBlue(v),av, qBlue(s), as)/a;
-
- return qRgba(r,g,b,a);
- }
-
-
-
- int main( int*, char**)
- {
- QImage image( "out.png" );
- image.convertDepth( 32 );
- QImage shade( "outshade.png" );
- shade.convertDepth( 32 );
- int dx = 10;
- int dy = 5;
-
- int w = image.width();
- int h = image.height();
-
- QImage img( w+dx, h+dy, 32 );
- img.setAlphaBuffer( TRUE );
-
- for ( int y = 0; y < h+dy; y++ ) {
- for ( int x = 0; x < w+dx; x++ ) {
- QRgb sh = (x<dx||y<dy) ? 0 : shade.pixel( x-dx, y-dy );
- QRgb pixel = (x<w&y<h) ? image.pixel( x, y ) : 0;
- img.setPixel( x, y, blendShade( pixel, sh ) );
- }
- }
- img.save("blend.png", "PNG" );
- }
-
-
-